SULLY

Comments

TraitsThe top attacker and the sturdiest, but it defends too much and is weak to magic
CommentIt rarely flees, and at classes 1 to 4 its HP, ATP and DFP are the highest of all species, so it is reliable from the moment it joins. However, it chooses Defend often at every class and attacks less. The final Centaur has the highest ATP of all species, yet it just keeps defending and is of little use. A real letdown. Its MGR is extremely low, too.
Notes
  • Earth attacks are also a dead element that hits no monster's weakness
  • Centaur's Tackle hits all enemies and paralyzes them 60% of the time

Actions

ClassNameActions (First)Actions (Final)
1Raddisher
  1. 1: Fight53.3%
  2. 2: Defend24.2%
  3. 3: Radish kick22.5%
  4. 4: -
  5. 5: -
  1. 1: Fight53.3%
  2. 2: Defend24.2%
  3. 3: Radish kick22.5%
  4. 4: -
  5. 5: -
2Red Cap
  1. 1: Fight53.9%
  2. 2: Defend32.0%
  3. 3: Perish punch14.1%
  4. 4: -
  5. 5: -
  1. 1: Fight46.3%
  2. 2: Defend32.0%
  3. 3: Perish punch12.4%
  4. 4: Glow knuckle9.3%
  5. 5: -
3Giant
  1. 1: Fight42.6%
  2. 2: Defend32.0%
  3. 3: Fist11.6%
  4. 4: Heel drop6.5%
  5. 5: Shakedown7.3%
  1. 1: Fight42.6%
  2. 2: Defend32.0%
  3. 3: Fist11.6%
  4. 4: Heel drop6.5%
  5. 5: Battle anger7.3%
4Stonehead
  1. 1: Fight49.0%
  2. 2: Defend32.0%
  3. 3: Battle anger10.3%
  4. 4: Head Butt8.7%
  5. 5: -
  1. 1: Fight45.1%
  2. 2: Defend32.0%
  3. 3: Battle anger8.0%
  4. 4: Head Butt7.8%
  5. 5: Stone crush7.0%
5Centaur
  1. 1: Fight45.4%
  2. 2: Defend32.0%
  3. 3: Battle bow15.4%
  4. 4: Hammer punch7.1%
  5. 5: -
  1. 1: Fight42.8%
  2. 2: Defend32.0%
  3. 3: Battle bow12.0%
  4. 4: Hammer punch6.6%
  5. 5: Tackle6.6%

* Percentages are the chance of choosing each action at full HP. The Actions (Final) column assumes all learnable skills are learned.

Skills

ClassSkillEffect
1Radish kickAttacks one enemy with 2× ATP power (Earth)
2Perish punchAttacks one enemy with 1.5× ATP power (Earth), always critical. 60% chance of Instant death
2Glow knuckleAttacks one enemy with 3× ATP power (Earth), always critical
3FistAttacks one enemy with 2× ATP power (Earth). 36% chance of Sleep
3Heel dropAttacks one enemy with 2.5× ATP power (Earth), always critical
3ShakedownCasts Earth magic on all enemies with 2× ATP + 3× INT power
3, 4Battle angerCasts Earth magic on all enemies with 4× ATP + 5× INT power
4Head ButtAttacks one enemy with 3.5× ATP power (Earth), always critical
4Stone crushAttacks all enemies with 3× ATP power (Earth), always critical
5Battle bowAttacks all enemies with 2× ATP power (Earth)
5Hammer punchAttacks one enemy with 2× ATP power (Earth), always critical. 60% chance of Paralysis
5TackleAttacks all enemies with 3× ATP power (Earth), always critical. 60% chance of Paralysis

Stats (Lv 99)

ClassNameHPATPDFPSTRAGLINTGUTMGRDetails
1Raddisher29920111617112461552
2Red Cap40628216623517611994
3Giant51637622829324751996
4Stonehead62749131634528871999
5Centaur524581312381439819913

Other Capsule Monsters