Capsule Monsters

Contents

Capsule Monster List

How to Raise

Class and Gauge

  • Class goes up by feeding and level goes up by EXP. The two are separate.
  • Feeding items fills the growth gauge, and it changes to the next class when the gauge reaches 32

Items to Feed

  • The gauge only fills with items at or above the price set for the current class (200G or more at class 1, 1,000G at class 2, 5,000G at class 3)
  • Pricier items fill the gauge more
  • Items in a lower price tier than the last accepted item are refused, and each refusal lowers the bar by one tier
  • The item it is asking for fills the gauge three times as much
  • Press Select on the camp screen to see the item it wants, which blinks if you have it
  • Fed items show up at the pawn shop on Forfeit Island and can be bought back. Fruits do not, so decide how to use them first.

Fruits

  • Its favorite fruit adds 1 to the gauge, and a Magic Fruit adds 8
  • Its favorite fruit also resets the accepted price tier to the start of the current class

Mutation

  • Class 5 is a mutation, reached by feeding a specific fruit at a specific class
  • Feeding the mutation fruit while in its highest-class form counts as normal food and does not mutate it (except at class 4)
  • For species that mutate at class 2 or 3, raise it one class higher, switch back to the mutation class form, then feed the fruit
  • Example: raise DARBI to class 3, switch back to the class 2 form, then feed it a Holy fruit
  • Species that mutate at class 4 can be fed the fruit as is once they reach class 4
  • Feeding its favorite fruit to a class 5 form returns it to its class before the mutation

Learning Skills

  • Learnable skills are learned after a battle that gives EXP, with a 1/24 chance per skill
  • Level has nothing to do with learning skills
  • It learns at most one skill per battle
  • It does not learn skills if the battle ends while it is knocked out

Overview and Fruits

NameElementFound AtJoin LvFavoriteMutation
JELZENoneFoomy Woods8Secret fruitSecret fruit at Class 4
BLAZEFireRuby Cave15Flame fruitCharm fruit at Class 3
FLASHLightNorth Dungeon21Holy fruitDark fruit at Class 2
GUSTOWindTower of Sacrifice26Breeze fruitEarth fruit at Class 4
SULLYEarthFlower Mountain32Earth fruitBreeze fruit at Class 4
DARBIDarkCapsule Monsters' Shrine36Dark fruitHoly fruit at Class 2
ZEPPYWaterCapsule Monsters Cave42Charm fruitFlame fruit at Class 3

Class 5 Stats Compared (Lv 99)

NameElementHPATPDFPSTRAGLINTGUTMGR
Gold FoxNone520291239191127144199205
FirebirdFire462346271246160383199282
UnicornLight418428300364173383199282
Sky DragonWind484336286236320299179198
CentaurEarth524581312381439819913
Red DragonDark4364042522441253476921
Fish HeadWater568348278238143271199365

Which Capsule Monster Is the Strongest?

RankNameStrengthsWeaknesses
1UnicornAn all-rounder that attacks, defends and heals on its own. 2nd in ATP, 1st in INT and 2nd in DFP with no gaps, plus a party-wide heal. The longer the fight, the more it shines.No standout specialty; for raw hitting power it yields to Centaur
2FirebirdThe top magic hitter. Inferno at 7× INT from the highest INT is a true finisher, and it uses skills 36% of the time.Every skill is fire, so it lacks a finisher against fire-resistant foes
3Fish Head1st in both HP and MGR, so it holds up against magic, with Hyper kick at 5× ATP to bite backSpends 16% of its turns on Magic freeze, which slows its offense
4Red DragonEliminator wipes out every enemy with a 90% chance. Useful against regular enemies, and satisfying when it lands.But it comes out only 8.5% of the time, and since most bosses are immune to instant death, Eliminator is useless in boss fights
5CentaurTop DFP, and it defends on over 30% of its turns. It might work as a decoy that soaks up enemy attacks.But it rarely attacks on its own, so its top ATP mostly goes unused. Its MGR of 13 is the lowest of all species, leaving it helpless against magic.
6Sky DragonIts 320 AGL lets it move firstMoving first is all it does. 70% of its turns are plain attacks with the 2nd-lowest ATP, which barely matter next to the party's own attacks
7Gold Fox3rd in HP. Finding anything else to praise is hardLowest ATP, DFP and STR of all species. Its only big move, Tail smash at 9× ATP, comes out just 6.7% of the time and cannot be counted on. Beyond the memory of being your first partner it is worth nothing, and raising it is a waste of effort.

* Ranked by Lv 99 stats and action chances with all skills learned. Ranks 1 to 3 are close and can swap depending on the enemy.