IP Skill List

Non-Elemental Attacks

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
5Bomb attackAttack all enemies.All enemies, non-elemental, power is ATP × 1, not weakened by more enemies64Physical○××
103SamuraiPowerful attack against enemy. Occasionally this will be a Critical Attack.One enemy, non-elemental, power is ATP × 2, 20% critical chance, a critical hit is ATP × 4 and ignores defense128Physical○××
109BiteAttack enemy with attack twice as powerful as normal.One enemy, non-elemental, power is pre-battle ATP × 2128Physical×××
110FrenzyAttack enemy with attack 1.5 times as powerful as normal.One enemy, non-elemental, power is pre-battle ATP × 1.596Physical×××
128DashAttack enemy with a Critical Attack twice as powerful as normal.One enemy, non-elemental, power is ATP × 1, always a critical hit, a critical hit is ATP × 2 and ignores defense96Physical○××

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

Multi-Hit Attacks

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
0Repeat attackAttack enemy four times in a row.A random enemy 4 times, non-elemental, power is ATP × 148Physical○×All but lastUnused data
119Triple attackAttack enemy three times in a row.A random enemy 3 times, non-elemental, power is ATP × 1196Physical○×All but last
125Scissor slashAttack enemies twice with giant pair of scissors.A random enemy 2 times, non-elemental, power is ATP × 196Physical○×All but last
165Octo-strikeAttack enemy eight times in a row.A random enemy 8 times, non-elemental, power is ATP × 1255Physical○×All but last
166Double slashAttack enemy twice in a row.A random enemy 2 times, non-elemental, power is ATP × 1128Physical○×All but lastUnused data

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

Percentage Damage

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
20DevastationReduces enemy HP by 1/8.One enemy, non-elemental, deals 1/8 of its remaining HP64Physical-××
21BattlecryReduces enemy HP by 1/6.One enemy, non-elemental, deals 1/6 of its remaining HP128Physical-××
22Battle furyReduces enemy HP by 1/4.One enemy, non-elemental, deals 1/4 of its remaining HP192Physical-××
23Fatal blowReduces enemy HP by 1/2.One enemy, non-elemental, deals 1/2 of its remaining HP255Physical-××
124Ax attackReduces HP of one enemy by 1/8.One enemy, non-elemental, deals 1/8 of its remaining HP164Physical-××

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

Slayer Attacks

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
1Iron kickAttacks like a Deadly Armor. Even more effective against hard enemies.One enemy, non-elemental, power is 400, 800 vs. hard enemies48Physical-××
11Dive bomber1.5 times more damage than normal attack. Effective against flying enemies.One enemy, non-elemental, power is pre-battle ATP × 1.5, pre-battle ATP × 3 vs. flying enemies96Physical×××
12Dragon fury1.5 times more damage than normal attack. Effective against dragons.One enemy, non-elemental, power is pre-battle ATP × 1.5, pre-battle ATP × 3 vs. dragons96Physical×××Unused data
18Deadly smash3 times more damage than normal attack. Effective against flying enemies.One enemy, non-elemental, power is ATP × 3, ATP × 6 vs. flying enemies164Physical○××
19Dragon rush3 times more damage than normal attack. Effective against dragons.One enemy, non-elemental, power is ATP × 3, ATP × 6 vs. dragons164Physical○××
95SwoopAttack all enemies. Heavily damages flying enemies.All enemies, non-elemental, power is pre-battle ATP × 1.5, pre-battle ATP × 3 vs. flying enemies, not weakened by more enemies224Physical×××
96DragonfireAttack all enemies. Heavily damages dragons.All enemies, non-elemental, power is pre-battle ATP × 1.5, pre-battle ATP × 3 vs. dragons, not weakened by more enemies224Physical×××
112DiveAttack enemy with an attack twice as powerful as normal. Effective against flying enemies.One enemy, non-elemental, power is pre-battle ATP × 2, pre-battle ATP × 4 vs. flying enemies128Physical×××
117Head attackHead butt enemy at twice normal attack power. Effective against strong enemies.One enemy, non-elemental, power is pre-battle ATP × 2, pre-battle ATP × 4 vs. hard enemies164Physical×××

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

Elemental Attacks

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
6Flame attack1.5 times more damage than normal attack. Effective against enemies vulnerable to fire.One enemy, fire element, power is pre-battle ATP × 1.564Physical×××
7Thunder blast1.5 times more damage than normal attack. Effective against enemies vulnerable to thunder.One enemy, thunder element, power is pre-battle ATP × 1.596Physical×××
8Water attack1.5 times more damage than normal attack. Effective against enemies vulnerable to water.One enemy, water element, power is pre-battle ATP × 1.596Physical×××
9Ice attack1.5 times more damage than normal attack. Effective against enemies vulnerable to ice.One enemy, ice element, power is pre-battle ATP × 1.596Physical×××
10Light attack1.5 times more damage than normal attack. Effective against enemies vulnerable to light.One enemy, light element, power is pre-battle ATP × 1.596Physical×××
13Blaze attack3 times more damage than normal attack. Effective against enemies vulnerable to fire.One enemy, fire element, power is ATP × 3164Physical○××
14Thunderball3 times more damage than normal attack. Effective against enemies vulnerable to thunder.One enemy, thunder element, power is ATP × 3164Physical○××
15Aqua attack3 times more damage than normal attack. Effective against enemies vulnerable to water.One enemy, water element, power is ATP × 3164Physical○××
16Glacial blast3 times more damage than normal attack. Effective against enemies vulnerable to ice.One enemy, ice element, power is ATP × 3164Physical○××
17Holy energy3 times more damage than normal attack. Effective against undead enemies.One enemy, light element, power is ATP × 3164Physical○××
91FirestormAttack all enemies. Heavily damages enemies vulnerable to fire.All enemies, fire element, power is pre-battle ATP × 1.5, not weakened by more enemies224Physical×××
92ThundershriekAttack all enemies. Heavily damages enemies vulnerable to thunder.All enemies, thunder element, power is pre-battle ATP × 1.5, not weakened by more enemies224Physical×××
93TorrentAttack all enemies. Heavily damages enemies vulnerable to water.All enemies, water element, power is pre-battle ATP × 1.5, not weakened by more enemies224Physical×××
94Arctic freezeAttack all enemies. Heavily damages enemies vulnerable to ice.All enemies, ice element, power is pre-battle ATP × 1.5, not weakened by more enemies224Physical×××
97CelestialAttack all enemies. Heavily damages enemies vulnerable to light.All enemies, light element, power is pre-battle ATP × 1.5, not weakened by more enemies224Physical×××
121GloomsplashAttack all enemies with darkness and fire attacks.All enemies, dark and fire element, power is STR + 800, not weakened by more enemies196Physical-××
122Diamond dustAttack all enemies with water and ice attacks.All enemies, water and ice element, power is STR + 700, not weakened by more enemies196Physical-××
123Stardust blowAttack all enemies with thunder and light attacks.All enemies, thunder and light element, power is STR + 1000, not weakened by more enemies224Physical-××
130Ten-leggerWater attack hits all enemies.All enemies, water element, power is pre-battle ATP × 1.5, not weakened by more enemies164Physical×××
131Buster attackCamu's special attack. Flame attack hits all enemies.All enemies, fire element, power is pre-battle ATP × 1.5, not weakened by more enemies128Physical×××

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

Attack + Spell

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
159Phoenix blowAttack all enemies and then hit them with Firebird spell.All enemies, non-elemental, power is ATP × 1, then casts Firebird without using MP255Both○○1st hit
160SkysplitterAttack all enemies and then hit them with Thunder spell.All enemies, non-elemental, power is ATP × 1, then casts Thunder without using MP255Both○○1st hit
161FloodAttack all enemies and then hit them with Dragon spell.All enemies, non-elemental, power is ATP × 1, then casts Dragon without using MP255Both○○1st hit
162Deep freezeAttack all enemies and then hit them with Ice Valkyrie spell.All enemies, non-elemental, power is ATP × 1, then casts Ice Valk without using MP255Both○○1st hit
163SizzleAttack all enemies and then hit them with Zap spell.All enemies, non-elemental, power is ATP × 1, then casts Zap without using MP255Both○○1st hit

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

INT-Based Attacks

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
104IncendiaryBlow fire at all enemies.All enemies, fire element, power is INT × 2 + 120, weaker the more enemies there are164Magic-○×
105FrostBlow frost over enemies.All enemies, ice element, power is INT × 2 + 140, weaker the more enemies there are164Magic-○×
106Voltage boltBlow thunder power all enemies.All enemies, thunder element, power is INT × 2 + 160, weaker the more enemies there are164Magic-○×
107GroundshockShakes ground and damages all enemies.All enemies, earthquake element, power is INT × 2 + 240, no effect on flying enemies, weaker the more enemies there are164Magic-○×
108GloomyAttack all enemies with dark flames.All enemies, dark element, power is INT × 2 + 160, weaker the more enemies there are164Magic-○×
114Tail attackNormal attack against all enemies. Effective against strong enemies.All enemies, non-elemental, power is INT × 2 + 200, INT × 4 + 400 vs. hard enemies, weaker the more enemies there are128Magic-○×
115Tidal waveTidal wave crashes into all enemiesAll enemies, water element, power is INT × 2 + 140, weaker the more enemies there are128Magic-○×
118Magma blastBlow molten lava over all enemies.All enemies, fire element, power is INT × 2 + 400, weaker the more enemies there are164Magic-○×
120Combo attackBlow fire, water, thunder and ice at all enemies.All enemies, fire, water, thunder and ice element, power is INT × 2 + 450, weaker the more enemies there are196Magic-○×
126TwisterSlash all enemies.All enemies, ice element, power is INT × 2 + 140, weaker the more enemies there are128Magic-○×
127FlashStrike all enemies with a blast of light.All enemies, light element, power is INT × 2 + 600, weaker the more enemies there are96Magic-○×
132Mega quakeBig earthquake that damages all enemies.All enemies, earthquake element, power is INT × 2 + 140, weaker the more enemies there are, no effect on flying enemies20Magic-○×

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

Spells

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
3ZapHits enemy with beam of light.One or all enemies, light element, power is INT + 600, weaker the more enemies there are when used on all128Magic-○×
71BoltLightning bolts hit enemy.One or all enemies, thunder element, power is INT + 160, weaker the more enemies there are when cast on all64Magic-○×
72ThunderCalls the Thunder Monster to your aid.One or all enemies, thunder element, power is INT + 480, weaker the more enemies there are when cast on all128Magic-○×
73FireballHuge fireballs hit enemy.One or all enemies, fire element, power is INT + 120, weaker the more enemies there are when cast on all64Magic-○×
74FirebirdCalls the Firebird to your aid.One or all enemies, fire element, power is INT + 360, weaker the more enemies there are when cast on all128Magic-○×
75VortexWhirlpool sucks in enemy.One or all enemies, water element, power is INT + 130, weaker the more enemies there are when cast on all64Magic-○×
76DragonCalls the Water Dragon to your aid.One or all enemies, water element, power is INT + 390, weaker the more enemies there are when cast on all128Magic-○×
77BlizzardCauses snowstorm.One or all enemies, ice element, power is INT + 140, weaker the more enemies there are when cast on all64Magic-○×
78Ice.....Calls the Ice Queen to your aid.One or all enemies, ice element, power is INT + 420, weaker the more enemies there are when cast on all128Magic-○×
79PerishDestroys enemy instantly.One or all enemies, 25% chance of instant death, lower chance the more enemies there are when cast on all64Other-○-
80DestroyDestroys enemy instantly.One or all enemies, 50% chance of instant death, lower chance the more enemies there are when cast on all128Other-○-
81DreadLowers enemy's DFPOne or all enemies, lowers DFP (20%)32Other-○-
82DeflectFreezes enemy's magic.One or all enemies, 80% chance of magic seal, lower chance the more enemies there are when cast on all32Other-○-
83FakeIncreases AGL during battle.One or all allies, raises AGL (40%), doubled by the Fake ring32Other-○-
84TrickIncreases ATP during battle.One ally, raises ATP (40%)32Other-○-
85ConfuseConfuses enemy.One enemy, 50% chance of confusion32Other-○-
86BraveryIncreases DFP during battle.One ally, raises DFP (40%)32Other-○-
87CourageIncreases DFP by large amount during battle.One ally, raises DFP (60%)64Other-○-
88MirrorMakes magic mirror to repel magic.One ally, puts up a spell-reflecting mirror32Other-○-
89StrongerRestores medium amount of HP.One ally, restores INT + 120 HP64Other-○-
90ChampionRestores large amount of HP.One ally, restores INT + 999 HP128Other-○-

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

Status Ailments

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
24Magic removerAttack enemy and freeze its magic.One enemy, non-elemental, power is ATP × 1, then a 100% chance of magic seal64Physical○×○Unused data
25ConfusionAttack enemy and confuse it.One enemy, non-elemental, power is ATP × 1, then a 100% chance of confusion96Physical○×○
26Sleep stingerAttack enemy and send it to sleep.One enemy, non-elemental, power is ATP × 1, then a 100% chance of sleep96Physical○×○
27Stun shockerAttack enemy and paralyse it.One enemy, non-elemental, power is ATP × 1, then a 100% chance of paralysis96Physical○×○
102NinjaDefeats one enemy (effective most of the time).One enemy, non-elemental, power is ATP × 1, 60% chance of instant death128Physical○××
113ImmobilizeParalyse enemies -if you're lucky.All enemies, non-elemental, power is ATP × 1, not weakened by more enemies, 60% chance of paralysis128Physical○××
116Dark forceDefeats all enemies. (effective most of the time).All enemies, non-elemental, power is ATP × 1, not weakened by more enemies, 40% chance of instant death128Physical○××
129Do-re-miConfuse all enemies.All enemies, 50% chance of confusion96Other-×-
164HardboiledAffects enemy's attributes (can also couse total defeat).All enemies, non-elemental, power is ATP × 1, not weakened by more enemies, 100% chance of poison, magic seal, paralysis, confusion and sleep, 50% chance of instant death8Physical○××

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

Debuffs

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
59MenaceReduces enemy attack power by 1/8.One enemy, lowers ATP (30%)128Other-×-
60WeaponweakReduces enemy attack power by 1/6.One enemy, lowers ATP (40%)192Other-×-
61SwordsplitterReduces enemy attack power by 1/4.One enemy, lowers ATP (50%)255Other-×-
62WeakpointReduces enemy defense power by 1/8.One enemy, lowers DFP (30%)128Other-×-
63MeltdownReduces enemy attack power by 1/6.One enemy, lowers DFP (40%)192Other-×-
64WeakenerReduces enemy attack power by 1/4.One enemy, lowers DFP (50%)255Other-×-Unused data
65SluggishReduces enemy speed.One enemy, lowers AGL (50%)128Other-×-
66SlowReduces speed of all enemies.All enemies, lowers AGL (50%)196Other-×-
67ForgetfulLowers enemy intelligence.One enemy, lowers INT (50%)128Other-×-
68DimwitLowers intelligence. of all enemies.All enemies, lowers INT (50%)196Other-×-
69SpellstruckLowers enemy resistance to magic.One enemy, lowers MGR (50%)128Other-×-
70VulnerableLowers resistance to magic of all enemies.All enemies, lowers MGR (50%)196Other-×-
133SpiderwebTangles enemy in spiderweb.All enemies, lowers AGL (80%)64Other-×-

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

Recovery

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
28Re-energizeRestores 50% of max HP.One ally, restores 1/2 of their max HP32Other-×-
29Sacred songRestores HP fully.One ally, fully restores HP64Other-×-
30Divine cureRestores HP of each member of your party by 25% of user's max HP level.All allies, each restores 1/4 of the user's max HP96Other-×-
31Sudden cureRestores HP of each member of your party by 50% of user's max HP level.All allies, each restores 1/2 of the user's max HP96Other-×-
32Holy healingRestores HP of each member of your party by 75% of user's max HP level.All allies, each restores 3/4 of the user's max HP128Other-×-
33Crisis cureRestores HP of each member of your party by user's max HP level.All allies, each restores HP equal to the user's max HP164Other-×-
34Magic cureRestores 25% of max MP.One ally, restores 1/4 of their max MP128Other-×-
35Magic healingRestores 50% of max MP.One ally, restores 1/2 of their max MP192Other-×-
36Magic rebirthFully restores MP.One ally, fully restores MP255Other-×-
45ReviverRestores fight power. Restores HP by 50%.One ally, revives from KO and restores half of max HP164Other-×-
46RebirthFully restores HP.One ally, revives from KO and fully restores HP224Other-×-
47RejuvenationRestores fight power of all members of your party. Restores HP by 50%.All allies, revives from KO and restores half of the party's average max HP192Other-×-
48RegenerationRestores fight power of all members of your party. Restores a lot of HP.All allies, revives from KO and restores HP equal to the party's average max HP255Other-×-
98HealingPartially restores HP.One ally, restores INT + 20 HP, same as Strong64Other-○-
99Power healingRestores HP.One ally, restores INT + 120 HP, same as Stronger128Other-○-
100MiracleRestores fight power. Restores HP and MP fully.One ally, revives from KO and fully restores HP and MP196Other-×-
101PhoenixRestores fight power of all members of your party. Restores HP and MP fully.All allies, revives from KO and restores 999 HP and MP255Other-×-

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

Status Recovery

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
37Revival sleepHeals all members of your party of all damage.All allies, cures poison, magic seal, paralysis, confusion and sleep64Other-×-
38RecoveryHeals user of all damage.One ally, cures poison, magic seal, paralysis, confusion and sleep128Other-×-
39Paralysis cureCures all members of your party of paralysis.All allies, cures paralysis16Other-×-
40AntidoteCures all members of your party of poisoning.All allies, cures poison16Other-×-
41Free magicUnfreezes magic of all members of your party.All allies, cures magic seal16Other-×-
42WakeningCures all members of your party of confusion.All allies, cures confusion16Other-×-Unused data
43ReawakenWakes up all members of your party.All allies, cures sleep16Other-×-

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

Support

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
44Wave motionAll your attributes increase. HP and MP are fully restored.Self only, raises ATP, DFP, AGL, INT, GUT and MGR (100%), restores 999 HP and MP255Other-×-
49Battle lustIncreases ATP.One ally, raises ATP (80%)32Other-×-
50BeserkerIncreases ATP of all members of your party.All allies, raises ATP (80%)64Other-×-
51IroncladIncreases DFP.One ally, raises DFP (80%)32Other-×-
52ForcefieldIncreases DFP of all members of your party.All allies, raises DFP (80%)64Other-×-
53FleetIncreases AGL.One ally, raises AGL (80%)32Other-×-
54QuicksilverIncreases AGL of all members of your party.All allies, raises AGL (80%)64Other-×-
55LightbulbIncreases INT.One ally, raises INT (80%)32Other-×-
56IlluminationIncreases INT of all members of your party.All allies, raises INT (80%)64Other-×-Unused data
57Spell repelIncreases MGR.One ally, raises MGR (80%)32Other-×-
58Aura protectIncreases MGR of all members of your party.All allies, raises MGR (80%)64Other-×-

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

Defense

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
134Fury forceReduces damage from normal attacks by 50% for a short period. Affects user only.User only, activates the shield's barrier for 5 turns196Other-×-Unused data
135Miracle careProtects user from all damage for a short period of time.User only, takes no damage for 5 turns, healing still works128Other-×-
136Flame guardReduces damage from flame attacks for a short period. Affects user only.User only, halves Fire damage for 5 turns128Other-×-
137Thunder guardReduces damage from thunder attacks for a short period. Affects user only.User only, halves Thunder damage for 5 turns128Other-×-
138Water guardReduces damage from water attacks for a short period. Affects user only.User only, activates the shield's barrier for 5 turns128Other-×-Unused data
139Ice guardReduces damage from ice attacks for a short period. Affects user only.User only, halves Ice damage for 5 turns128Other-×-
140Power guardReduces damage from punch attacks for a short period. Affects user only.User only, halves non-elemental damage for 5 turns128Other-×-
141Shadow guardReduces damage from darkness attacks for a short period. Affects user only.User only, halves Dark damage for 5 turns128Other-×-
142Light guardReduces damage from light attacks for a short period. Affects user only.User only, halves Light damage for 5 turns128Other-×-
143FlameblockProtects user from flame attacks for a short period.User only, nullifies Fire damage for 5 turns255Other-×-
144ThunderblockProtects user from thunder attacks for a short period.User only, nullifies Thunder damage for 5 turns255Other-×-
145Water screenProtects user from water attacks for a short period.User only, nullifies Water damage for 5 turns255Other-×-
146Holy shieldProtects user from ice attacks for a short period.User only, nullifies Ice damage for 5 turns255Other-×-
147Iron barrierProtects user from punch attacks for a short period.User only, nullifies non-elemental damage for 5 turns255Other-×-
148Dark mistProtects user from darkness attacks for a certain period.User only, nullifies Dark damage for 5 turns255Other-×-
149Holy wallProtects user from light attacks for a short period.User only, nullifies Light damage for 5 turns255Other-×-
150Flame returnReturns flame attacks back against enemy for a short period.User only, reflects Fire attacks back for 5 turns164Other-×-
151ThunderturnReturns thunder attacks back against enemy for a short period.User only, reflects Thunder attacks back for 5 turns164Other-×-
152Aqua mirrorReturns water attacks back against enemy for a short period.User only, reflects Water attacks back for 5 turns164Other-×-
153Ice mirrorReturns ice attacks back against enemy for a short period.User only, reflects Ice attacks back for 5 turns164Other-×-
154Dark mirrorReturns darkness attacks back against enemy for a short period.User only, reflects Dark attacks back for 5 turns164Other-×-
155Holy mirrorReturns light attacks back against enemy for a short period.User only, reflects Light attacks back for 5 turns164Other-×-
156BoomerangReturns attacks back against enemy at half strength for a short period.User only, reflects all attacks back at half power for 5 turns164Other-×-
157Anger mirrorReturns attacks back against enemy for a short period.User only, reflects all attacks back for 5 turns214Other-×-
158BrillianceReturns attacks back against enemy with doubled strength for a short period.User only, reflects all attacks back at double power for 5 turns255Other-×-
167Ancient powerReduces damage from all monster attacks by 50% for a short period. Affects user only.User only, halves all damage for 5 turns128Other-×-

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)

Other

IDNameDescriptionEffectIP CostTypeTrickMirrorRingEquipment
2Mirror blockProtects you from enemy's Mirror spell.Always removes Mirror from all enemies32Other-×-
4Test-One or all enemies, water element, power is INT + 100, weaker the more enemies there are when used on all0Magic-○×Unused data
111VampireSuck up enemy's MP and add it to user's MP.One enemy, drains INT + 29 − enemy DFP ÷ 2 MP32Other-×-

* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)