IP Skill List
Non-Elemental Attacks
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 5 | Bomb attack | Attack all enemies. | All enemies, non-elemental, power is ATP × 1, not weakened by more enemies | 64 | Physical | ○ | × | × | |
| 103 | Samurai | Powerful attack against enemy. Occasionally this will be a Critical Attack. | One enemy, non-elemental, power is ATP × 2, 20% critical chance, a critical hit is ATP × 4 and ignores defense | 128 | Physical | ○ | × | × | |
| 109 | Bite | Attack enemy with attack twice as powerful as normal. | One enemy, non-elemental, power is pre-battle ATP × 2 | 128 | Physical | × | × | × | |
| 110 | Frenzy | Attack enemy with attack 1.5 times as powerful as normal. | One enemy, non-elemental, power is pre-battle ATP × 1.5 | 96 | Physical | × | × | × | |
| 128 | Dash | Attack enemy with a Critical Attack twice as powerful as normal. | One enemy, non-elemental, power is ATP × 1, always a critical hit, a critical hit is ATP × 2 and ignores defense | 96 | Physical | ○ | × | × |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
Multi-Hit Attacks
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Repeat attack | Attack enemy four times in a row. | A random enemy 4 times, non-elemental, power is ATP × 1 | 48 | Physical | ○ | × | All but last | Unused data |
| 119 | Triple attack | Attack enemy three times in a row. | A random enemy 3 times, non-elemental, power is ATP × 1 | 196 | Physical | ○ | × | All but last | |
| 125 | Scissor slash | Attack enemies twice with giant pair of scissors. | A random enemy 2 times, non-elemental, power is ATP × 1 | 96 | Physical | ○ | × | All but last | |
| 165 | Octo-strike | Attack enemy eight times in a row. | A random enemy 8 times, non-elemental, power is ATP × 1 | 255 | Physical | ○ | × | All but last | |
| 166 | Double slash | Attack enemy twice in a row. | A random enemy 2 times, non-elemental, power is ATP × 1 | 128 | Physical | ○ | × | All but last | Unused data |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
Percentage Damage
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 20 | Devastation | Reduces enemy HP by 1/8. | One enemy, non-elemental, deals 1/8 of its remaining HP | 64 | Physical | - | × | × | |
| 21 | Battlecry | Reduces enemy HP by 1/6. | One enemy, non-elemental, deals 1/6 of its remaining HP | 128 | Physical | - | × | × | |
| 22 | Battle fury | Reduces enemy HP by 1/4. | One enemy, non-elemental, deals 1/4 of its remaining HP | 192 | Physical | - | × | × | |
| 23 | Fatal blow | Reduces enemy HP by 1/2. | One enemy, non-elemental, deals 1/2 of its remaining HP | 255 | Physical | - | × | × | |
| 124 | Ax attack | Reduces HP of one enemy by 1/8. | One enemy, non-elemental, deals 1/8 of its remaining HP | 164 | Physical | - | × | × |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
Slayer Attacks
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Iron kick | Attacks like a Deadly Armor. Even more effective against hard enemies. | One enemy, non-elemental, power is 400, 800 vs. hard enemies | 48 | Physical | - | × | × | |
| 11 | Dive bomber | 1.5 times more damage than normal attack. Effective against flying enemies. | One enemy, non-elemental, power is pre-battle ATP × 1.5, pre-battle ATP × 3 vs. flying enemies | 96 | Physical | × | × | × | |
| 12 | Dragon fury | 1.5 times more damage than normal attack. Effective against dragons. | One enemy, non-elemental, power is pre-battle ATP × 1.5, pre-battle ATP × 3 vs. dragons | 96 | Physical | × | × | × | Unused data |
| 18 | Deadly smash | 3 times more damage than normal attack. Effective against flying enemies. | One enemy, non-elemental, power is ATP × 3, ATP × 6 vs. flying enemies | 164 | Physical | ○ | × | × | |
| 19 | Dragon rush | 3 times more damage than normal attack. Effective against dragons. | One enemy, non-elemental, power is ATP × 3, ATP × 6 vs. dragons | 164 | Physical | ○ | × | × | |
| 95 | Swoop | Attack all enemies. Heavily damages flying enemies. | All enemies, non-elemental, power is pre-battle ATP × 1.5, pre-battle ATP × 3 vs. flying enemies, not weakened by more enemies | 224 | Physical | × | × | × | |
| 96 | Dragonfire | Attack all enemies. Heavily damages dragons. | All enemies, non-elemental, power is pre-battle ATP × 1.5, pre-battle ATP × 3 vs. dragons, not weakened by more enemies | 224 | Physical | × | × | × | |
| 112 | Dive | Attack enemy with an attack twice as powerful as normal. Effective against flying enemies. | One enemy, non-elemental, power is pre-battle ATP × 2, pre-battle ATP × 4 vs. flying enemies | 128 | Physical | × | × | × | |
| 117 | Head attack | Head butt enemy at twice normal attack power. Effective against strong enemies. | One enemy, non-elemental, power is pre-battle ATP × 2, pre-battle ATP × 4 vs. hard enemies | 164 | Physical | × | × | × |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
Elemental Attacks
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 6 | Flame attack | 1.5 times more damage than normal attack. Effective against enemies vulnerable to fire. | One enemy, fire element, power is pre-battle ATP × 1.5 | 64 | Physical | × | × | × | |
| 7 | Thunder blast | 1.5 times more damage than normal attack. Effective against enemies vulnerable to thunder. | One enemy, thunder element, power is pre-battle ATP × 1.5 | 96 | Physical | × | × | × | |
| 8 | Water attack | 1.5 times more damage than normal attack. Effective against enemies vulnerable to water. | One enemy, water element, power is pre-battle ATP × 1.5 | 96 | Physical | × | × | × | |
| 9 | Ice attack | 1.5 times more damage than normal attack. Effective against enemies vulnerable to ice. | One enemy, ice element, power is pre-battle ATP × 1.5 | 96 | Physical | × | × | × | |
| 10 | Light attack | 1.5 times more damage than normal attack. Effective against enemies vulnerable to light. | One enemy, light element, power is pre-battle ATP × 1.5 | 96 | Physical | × | × | × | |
| 13 | Blaze attack | 3 times more damage than normal attack. Effective against enemies vulnerable to fire. | One enemy, fire element, power is ATP × 3 | 164 | Physical | ○ | × | × | |
| 14 | Thunderball | 3 times more damage than normal attack. Effective against enemies vulnerable to thunder. | One enemy, thunder element, power is ATP × 3 | 164 | Physical | ○ | × | × | |
| 15 | Aqua attack | 3 times more damage than normal attack. Effective against enemies vulnerable to water. | One enemy, water element, power is ATP × 3 | 164 | Physical | ○ | × | × | |
| 16 | Glacial blast | 3 times more damage than normal attack. Effective against enemies vulnerable to ice. | One enemy, ice element, power is ATP × 3 | 164 | Physical | ○ | × | × | |
| 17 | Holy energy | 3 times more damage than normal attack. Effective against undead enemies. | One enemy, light element, power is ATP × 3 | 164 | Physical | ○ | × | × | |
| 91 | Firestorm | Attack all enemies. Heavily damages enemies vulnerable to fire. | All enemies, fire element, power is pre-battle ATP × 1.5, not weakened by more enemies | 224 | Physical | × | × | × | |
| 92 | Thundershriek | Attack all enemies. Heavily damages enemies vulnerable to thunder. | All enemies, thunder element, power is pre-battle ATP × 1.5, not weakened by more enemies | 224 | Physical | × | × | × | |
| 93 | Torrent | Attack all enemies. Heavily damages enemies vulnerable to water. | All enemies, water element, power is pre-battle ATP × 1.5, not weakened by more enemies | 224 | Physical | × | × | × | |
| 94 | Arctic freeze | Attack all enemies. Heavily damages enemies vulnerable to ice. | All enemies, ice element, power is pre-battle ATP × 1.5, not weakened by more enemies | 224 | Physical | × | × | × | |
| 97 | Celestial | Attack all enemies. Heavily damages enemies vulnerable to light. | All enemies, light element, power is pre-battle ATP × 1.5, not weakened by more enemies | 224 | Physical | × | × | × | |
| 121 | Gloomsplash | Attack all enemies with darkness and fire attacks. | All enemies, dark and fire element, power is STR + 800, not weakened by more enemies | 196 | Physical | - | × | × | |
| 122 | Diamond dust | Attack all enemies with water and ice attacks. | All enemies, water and ice element, power is STR + 700, not weakened by more enemies | 196 | Physical | - | × | × | |
| 123 | Stardust blow | Attack all enemies with thunder and light attacks. | All enemies, thunder and light element, power is STR + 1000, not weakened by more enemies | 224 | Physical | - | × | × | |
| 130 | Ten-legger | Water attack hits all enemies. | All enemies, water element, power is pre-battle ATP × 1.5, not weakened by more enemies | 164 | Physical | × | × | × | |
| 131 | Buster attack | Camu's special attack. Flame attack hits all enemies. | All enemies, fire element, power is pre-battle ATP × 1.5, not weakened by more enemies | 128 | Physical | × | × | × |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
Attack + Spell
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 159 | Phoenix blow | Attack all enemies and then hit them with Firebird spell. | All enemies, non-elemental, power is ATP × 1, then casts Firebird without using MP | 255 | Both | ○ | ○ | 1st hit | |
| 160 | Skysplitter | Attack all enemies and then hit them with Thunder spell. | All enemies, non-elemental, power is ATP × 1, then casts Thunder without using MP | 255 | Both | ○ | ○ | 1st hit | |
| 161 | Flood | Attack all enemies and then hit them with Dragon spell. | All enemies, non-elemental, power is ATP × 1, then casts Dragon without using MP | 255 | Both | ○ | ○ | 1st hit | |
| 162 | Deep freeze | Attack all enemies and then hit them with Ice Valkyrie spell. | All enemies, non-elemental, power is ATP × 1, then casts Ice Valk without using MP | 255 | Both | ○ | ○ | 1st hit | |
| 163 | Sizzle | Attack all enemies and then hit them with Zap spell. | All enemies, non-elemental, power is ATP × 1, then casts Zap without using MP | 255 | Both | ○ | ○ | 1st hit |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
INT-Based Attacks
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 104 | Incendiary | Blow fire at all enemies. | All enemies, fire element, power is INT × 2 + 120, weaker the more enemies there are | 164 | Magic | - | ○ | × | |
| 105 | Frost | Blow frost over enemies. | All enemies, ice element, power is INT × 2 + 140, weaker the more enemies there are | 164 | Magic | - | ○ | × | |
| 106 | Voltage bolt | Blow thunder power all enemies. | All enemies, thunder element, power is INT × 2 + 160, weaker the more enemies there are | 164 | Magic | - | ○ | × | |
| 107 | Groundshock | Shakes ground and damages all enemies. | All enemies, earthquake element, power is INT × 2 + 240, no effect on flying enemies, weaker the more enemies there are | 164 | Magic | - | ○ | × | |
| 108 | Gloomy | Attack all enemies with dark flames. | All enemies, dark element, power is INT × 2 + 160, weaker the more enemies there are | 164 | Magic | - | ○ | × | |
| 114 | Tail attack | Normal attack against all enemies. Effective against strong enemies. | All enemies, non-elemental, power is INT × 2 + 200, INT × 4 + 400 vs. hard enemies, weaker the more enemies there are | 128 | Magic | - | ○ | × | |
| 115 | Tidal wave | Tidal wave crashes into all enemies | All enemies, water element, power is INT × 2 + 140, weaker the more enemies there are | 128 | Magic | - | ○ | × | |
| 118 | Magma blast | Blow molten lava over all enemies. | All enemies, fire element, power is INT × 2 + 400, weaker the more enemies there are | 164 | Magic | - | ○ | × | |
| 120 | Combo attack | Blow fire, water, thunder and ice at all enemies. | All enemies, fire, water, thunder and ice element, power is INT × 2 + 450, weaker the more enemies there are | 196 | Magic | - | ○ | × | |
| 126 | Twister | Slash all enemies. | All enemies, ice element, power is INT × 2 + 140, weaker the more enemies there are | 128 | Magic | - | ○ | × | |
| 127 | Flash | Strike all enemies with a blast of light. | All enemies, light element, power is INT × 2 + 600, weaker the more enemies there are | 96 | Magic | - | ○ | × | |
| 132 | Mega quake | Big earthquake that damages all enemies. | All enemies, earthquake element, power is INT × 2 + 140, weaker the more enemies there are, no effect on flying enemies | 20 | Magic | - | ○ | × |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
Spells
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 3 | Zap | Hits enemy with beam of light. | One or all enemies, light element, power is INT + 600, weaker the more enemies there are when used on all | 128 | Magic | - | ○ | × | |
| 71 | Bolt | Lightning bolts hit enemy. | One or all enemies, thunder element, power is INT + 160, weaker the more enemies there are when cast on all | 64 | Magic | - | ○ | × | |
| 72 | Thunder | Calls the Thunder Monster to your aid. | One or all enemies, thunder element, power is INT + 480, weaker the more enemies there are when cast on all | 128 | Magic | - | ○ | × | |
| 73 | Fireball | Huge fireballs hit enemy. | One or all enemies, fire element, power is INT + 120, weaker the more enemies there are when cast on all | 64 | Magic | - | ○ | × | |
| 74 | Firebird | Calls the Firebird to your aid. | One or all enemies, fire element, power is INT + 360, weaker the more enemies there are when cast on all | 128 | Magic | - | ○ | × | |
| 75 | Vortex | Whirlpool sucks in enemy. | One or all enemies, water element, power is INT + 130, weaker the more enemies there are when cast on all | 64 | Magic | - | ○ | × | |
| 76 | Dragon | Calls the Water Dragon to your aid. | One or all enemies, water element, power is INT + 390, weaker the more enemies there are when cast on all | 128 | Magic | - | ○ | × | |
| 77 | Blizzard | Causes snowstorm. | One or all enemies, ice element, power is INT + 140, weaker the more enemies there are when cast on all | 64 | Magic | - | ○ | × | |
| 78 | Ice..... | Calls the Ice Queen to your aid. | One or all enemies, ice element, power is INT + 420, weaker the more enemies there are when cast on all | 128 | Magic | - | ○ | × | |
| 79 | Perish | Destroys enemy instantly. | One or all enemies, 25% chance of instant death, lower chance the more enemies there are when cast on all | 64 | Other | - | ○ | - | |
| 80 | Destroy | Destroys enemy instantly. | One or all enemies, 50% chance of instant death, lower chance the more enemies there are when cast on all | 128 | Other | - | ○ | - | |
| 81 | Dread | Lowers enemy's DFP | One or all enemies, lowers DFP (20%) | 32 | Other | - | ○ | - | |
| 82 | Deflect | Freezes enemy's magic. | One or all enemies, 80% chance of magic seal, lower chance the more enemies there are when cast on all | 32 | Other | - | ○ | - | |
| 83 | Fake | Increases AGL during battle. | One or all allies, raises AGL (40%), doubled by the Fake ring | 32 | Other | - | ○ | - | |
| 84 | Trick | Increases ATP during battle. | One ally, raises ATP (40%) | 32 | Other | - | ○ | - | |
| 85 | Confuse | Confuses enemy. | One enemy, 50% chance of confusion | 32 | Other | - | ○ | - | |
| 86 | Bravery | Increases DFP during battle. | One ally, raises DFP (40%) | 32 | Other | - | ○ | - | |
| 87 | Courage | Increases DFP by large amount during battle. | One ally, raises DFP (60%) | 64 | Other | - | ○ | - | |
| 88 | Mirror | Makes magic mirror to repel magic. | One ally, puts up a spell-reflecting mirror | 32 | Other | - | ○ | - | |
| 89 | Stronger | Restores medium amount of HP. | One ally, restores INT + 120 HP | 64 | Other | - | ○ | - | |
| 90 | Champion | Restores large amount of HP. | One ally, restores INT + 999 HP | 128 | Other | - | ○ | - |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
Status Ailments
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 24 | Magic remover | Attack enemy and freeze its magic. | One enemy, non-elemental, power is ATP × 1, then a 100% chance of magic seal | 64 | Physical | ○ | × | ○ | Unused data |
| 25 | Confusion | Attack enemy and confuse it. | One enemy, non-elemental, power is ATP × 1, then a 100% chance of confusion | 96 | Physical | ○ | × | ○ | |
| 26 | Sleep stinger | Attack enemy and send it to sleep. | One enemy, non-elemental, power is ATP × 1, then a 100% chance of sleep | 96 | Physical | ○ | × | ○ | |
| 27 | Stun shocker | Attack enemy and paralyse it. | One enemy, non-elemental, power is ATP × 1, then a 100% chance of paralysis | 96 | Physical | ○ | × | ○ | |
| 102 | Ninja | Defeats one enemy (effective most of the time). | One enemy, non-elemental, power is ATP × 1, 60% chance of instant death | 128 | Physical | ○ | × | × | |
| 113 | Immobilize | Paralyse enemies -if you're lucky. | All enemies, non-elemental, power is ATP × 1, not weakened by more enemies, 60% chance of paralysis | 128 | Physical | ○ | × | × | |
| 116 | Dark force | Defeats all enemies. (effective most of the time). | All enemies, non-elemental, power is ATP × 1, not weakened by more enemies, 40% chance of instant death | 128 | Physical | ○ | × | × | |
| 129 | Do-re-mi | Confuse all enemies. | All enemies, 50% chance of confusion | 96 | Other | - | × | - | |
| 164 | Hardboiled | Affects enemy's attributes (can also couse total defeat). | All enemies, non-elemental, power is ATP × 1, not weakened by more enemies, 100% chance of poison, magic seal, paralysis, confusion and sleep, 50% chance of instant death | 8 | Physical | ○ | × | × |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
Debuffs
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 59 | Menace | Reduces enemy attack power by 1/8. | One enemy, lowers ATP (30%) | 128 | Other | - | × | - | |
| 60 | Weaponweak | Reduces enemy attack power by 1/6. | One enemy, lowers ATP (40%) | 192 | Other | - | × | - | |
| 61 | Swordsplitter | Reduces enemy attack power by 1/4. | One enemy, lowers ATP (50%) | 255 | Other | - | × | - | |
| 62 | Weakpoint | Reduces enemy defense power by 1/8. | One enemy, lowers DFP (30%) | 128 | Other | - | × | - | |
| 63 | Meltdown | Reduces enemy attack power by 1/6. | One enemy, lowers DFP (40%) | 192 | Other | - | × | - | |
| 64 | Weakener | Reduces enemy attack power by 1/4. | One enemy, lowers DFP (50%) | 255 | Other | - | × | - | Unused data |
| 65 | Sluggish | Reduces enemy speed. | One enemy, lowers AGL (50%) | 128 | Other | - | × | - | |
| 66 | Slow | Reduces speed of all enemies. | All enemies, lowers AGL (50%) | 196 | Other | - | × | - | |
| 67 | Forgetful | Lowers enemy intelligence. | One enemy, lowers INT (50%) | 128 | Other | - | × | - | |
| 68 | Dimwit | Lowers intelligence. of all enemies. | All enemies, lowers INT (50%) | 196 | Other | - | × | - | |
| 69 | Spellstruck | Lowers enemy resistance to magic. | One enemy, lowers MGR (50%) | 128 | Other | - | × | - | |
| 70 | Vulnerable | Lowers resistance to magic of all enemies. | All enemies, lowers MGR (50%) | 196 | Other | - | × | - | |
| 133 | Spiderweb | Tangles enemy in spiderweb. | All enemies, lowers AGL (80%) | 64 | Other | - | × | - |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
Recovery
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 28 | Re-energize | Restores 50% of max HP. | One ally, restores 1/2 of their max HP | 32 | Other | - | × | - | |
| 29 | Sacred song | Restores HP fully. | One ally, fully restores HP | 64 | Other | - | × | - | |
| 30 | Divine cure | Restores HP of each member of your party by 25% of user's max HP level. | All allies, each restores 1/4 of the user's max HP | 96 | Other | - | × | - | |
| 31 | Sudden cure | Restores HP of each member of your party by 50% of user's max HP level. | All allies, each restores 1/2 of the user's max HP | 96 | Other | - | × | - | |
| 32 | Holy healing | Restores HP of each member of your party by 75% of user's max HP level. | All allies, each restores 3/4 of the user's max HP | 128 | Other | - | × | - | |
| 33 | Crisis cure | Restores HP of each member of your party by user's max HP level. | All allies, each restores HP equal to the user's max HP | 164 | Other | - | × | - | |
| 34 | Magic cure | Restores 25% of max MP. | One ally, restores 1/4 of their max MP | 128 | Other | - | × | - | |
| 35 | Magic healing | Restores 50% of max MP. | One ally, restores 1/2 of their max MP | 192 | Other | - | × | - | |
| 36 | Magic rebirth | Fully restores MP. | One ally, fully restores MP | 255 | Other | - | × | - | |
| 45 | Reviver | Restores fight power. Restores HP by 50%. | One ally, revives from KO and restores half of max HP | 164 | Other | - | × | - | |
| 46 | Rebirth | Fully restores HP. | One ally, revives from KO and fully restores HP | 224 | Other | - | × | - | |
| 47 | Rejuvenation | Restores fight power of all members of your party. Restores HP by 50%. | All allies, revives from KO and restores half of the party's average max HP | 192 | Other | - | × | - | |
| 48 | Regeneration | Restores fight power of all members of your party. Restores a lot of HP. | All allies, revives from KO and restores HP equal to the party's average max HP | 255 | Other | - | × | - | |
| 98 | Healing | Partially restores HP. | One ally, restores INT + 20 HP, same as Strong | 64 | Other | - | ○ | - | |
| 99 | Power healing | Restores HP. | One ally, restores INT + 120 HP, same as Stronger | 128 | Other | - | ○ | - | |
| 100 | Miracle | Restores fight power. Restores HP and MP fully. | One ally, revives from KO and fully restores HP and MP | 196 | Other | - | × | - | |
| 101 | Phoenix | Restores fight power of all members of your party. Restores HP and MP fully. | All allies, revives from KO and restores 999 HP and MP | 255 | Other | - | × | - |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
Status Recovery
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 37 | Revival sleep | Heals all members of your party of all damage. | All allies, cures poison, magic seal, paralysis, confusion and sleep | 64 | Other | - | × | - | |
| 38 | Recovery | Heals user of all damage. | One ally, cures poison, magic seal, paralysis, confusion and sleep | 128 | Other | - | × | - | |
| 39 | Paralysis cure | Cures all members of your party of paralysis. | All allies, cures paralysis | 16 | Other | - | × | - | |
| 40 | Antidote | Cures all members of your party of poisoning. | All allies, cures poison | 16 | Other | - | × | - | |
| 41 | Free magic | Unfreezes magic of all members of your party. | All allies, cures magic seal | 16 | Other | - | × | - | |
| 42 | Wakening | Cures all members of your party of confusion. | All allies, cures confusion | 16 | Other | - | × | - | Unused data |
| 43 | Reawaken | Wakes up all members of your party. | All allies, cures sleep | 16 | Other | - | × | - |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
Support
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 44 | Wave motion | All your attributes increase. HP and MP are fully restored. | Self only, raises ATP, DFP, AGL, INT, GUT and MGR (100%), restores 999 HP and MP | 255 | Other | - | × | - | |
| 49 | Battle lust | Increases ATP. | One ally, raises ATP (80%) | 32 | Other | - | × | - | |
| 50 | Beserker | Increases ATP of all members of your party. | All allies, raises ATP (80%) | 64 | Other | - | × | - | |
| 51 | Ironclad | Increases DFP. | One ally, raises DFP (80%) | 32 | Other | - | × | - | |
| 52 | Forcefield | Increases DFP of all members of your party. | All allies, raises DFP (80%) | 64 | Other | - | × | - | |
| 53 | Fleet | Increases AGL. | One ally, raises AGL (80%) | 32 | Other | - | × | - | |
| 54 | Quicksilver | Increases AGL of all members of your party. | All allies, raises AGL (80%) | 64 | Other | - | × | - | |
| 55 | Lightbulb | Increases INT. | One ally, raises INT (80%) | 32 | Other | - | × | - | |
| 56 | Illumination | Increases INT of all members of your party. | All allies, raises INT (80%) | 64 | Other | - | × | - | Unused data |
| 57 | Spell repel | Increases MGR. | One ally, raises MGR (80%) | 32 | Other | - | × | - | |
| 58 | Aura protect | Increases MGR of all members of your party. | All allies, raises MGR (80%) | 64 | Other | - | × | - |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
Defense
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 134 | Fury force | Reduces damage from normal attacks by 50% for a short period. Affects user only. | User only, activates the shield's barrier for 5 turns | 196 | Other | - | × | - | Unused data |
| 135 | Miracle care | Protects user from all damage for a short period of time. | User only, takes no damage for 5 turns, healing still works | 128 | Other | - | × | - | |
| 136 | Flame guard | Reduces damage from flame attacks for a short period. Affects user only. | User only, halves Fire damage for 5 turns | 128 | Other | - | × | - | |
| 137 | Thunder guard | Reduces damage from thunder attacks for a short period. Affects user only. | User only, halves Thunder damage for 5 turns | 128 | Other | - | × | - | |
| 138 | Water guard | Reduces damage from water attacks for a short period. Affects user only. | User only, activates the shield's barrier for 5 turns | 128 | Other | - | × | - | Unused data |
| 139 | Ice guard | Reduces damage from ice attacks for a short period. Affects user only. | User only, halves Ice damage for 5 turns | 128 | Other | - | × | - | |
| 140 | Power guard | Reduces damage from punch attacks for a short period. Affects user only. | User only, halves non-elemental damage for 5 turns | 128 | Other | - | × | - | |
| 141 | Shadow guard | Reduces damage from darkness attacks for a short period. Affects user only. | User only, halves Dark damage for 5 turns | 128 | Other | - | × | - | |
| 142 | Light guard | Reduces damage from light attacks for a short period. Affects user only. | User only, halves Light damage for 5 turns | 128 | Other | - | × | - | |
| 143 | Flameblock | Protects user from flame attacks for a short period. | User only, nullifies Fire damage for 5 turns | 255 | Other | - | × | - | |
| 144 | Thunderblock | Protects user from thunder attacks for a short period. | User only, nullifies Thunder damage for 5 turns | 255 | Other | - | × | - | |
| 145 | Water screen | Protects user from water attacks for a short period. | User only, nullifies Water damage for 5 turns | 255 | Other | - | × | - | |
| 146 | Holy shield | Protects user from ice attacks for a short period. | User only, nullifies Ice damage for 5 turns | 255 | Other | - | × | - | |
| 147 | Iron barrier | Protects user from punch attacks for a short period. | User only, nullifies non-elemental damage for 5 turns | 255 | Other | - | × | - | |
| 148 | Dark mist | Protects user from darkness attacks for a certain period. | User only, nullifies Dark damage for 5 turns | 255 | Other | - | × | - | |
| 149 | Holy wall | Protects user from light attacks for a short period. | User only, nullifies Light damage for 5 turns | 255 | Other | - | × | - | |
| 150 | Flame return | Returns flame attacks back against enemy for a short period. | User only, reflects Fire attacks back for 5 turns | 164 | Other | - | × | - | |
| 151 | Thunderturn | Returns thunder attacks back against enemy for a short period. | User only, reflects Thunder attacks back for 5 turns | 164 | Other | - | × | - | |
| 152 | Aqua mirror | Returns water attacks back against enemy for a short period. | User only, reflects Water attacks back for 5 turns | 164 | Other | - | × | - | |
| 153 | Ice mirror | Returns ice attacks back against enemy for a short period. | User only, reflects Ice attacks back for 5 turns | 164 | Other | - | × | - | |
| 154 | Dark mirror | Returns darkness attacks back against enemy for a short period. | User only, reflects Dark attacks back for 5 turns | 164 | Other | - | × | - | |
| 155 | Holy mirror | Returns light attacks back against enemy for a short period. | User only, reflects Light attacks back for 5 turns | 164 | Other | - | × | - | |
| 156 | Boomerang | Returns attacks back against enemy at half strength for a short period. | User only, reflects all attacks back at half power for 5 turns | 164 | Other | - | × | - | |
| 157 | Anger mirror | Returns attacks back against enemy for a short period. | User only, reflects all attacks back for 5 turns | 214 | Other | - | × | - | |
| 158 | Brilliance | Returns attacks back against enemy with doubled strength for a short period. | User only, reflects all attacks back at double power for 5 turns | 255 | Other | - | × | - | |
| 167 | Ancient power | Reduces damage from all monster attacks by 50% for a short period. Affects user only. | User only, halves all damage for 5 turns | 128 | Other | - | × | - |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)
Other
| ID | Name | Description | Effect | IP Cost | Type | Trick | Mirror | Ring | Equipment |
|---|---|---|---|---|---|---|---|---|---|
| 2 | Mirror block | Protects you from enemy's Mirror spell. | Always removes Mirror from all enemies | 32 | Other | - | × | - | |
| 4 | Test | - | One or all enemies, water element, power is INT + 100, weaker the more enemies there are when used on all | 0 | Magic | - | ○ | × | Unused data |
| 111 | Vampire | Suck up enemy's MP and add it to user's MP. | One enemy, drains INT + 29 − enemy DFP ÷ 2 MP | 32 | Other | - | × | - |
* Type: physical is reduced by DFP, magic by MGR (Both attacks physically, then casts a spell; Other deals no damage) Trick: whether raised ATP adds to the power (- means power does not depend on ATP) Mirror: whether it bounces back from a target under Mirror Ring: whether the ring's element or slayer adds to it (All but last excludes the final hit; 1st hit is the physical hit only)