Ancient Cave Master Battle
Contents
Basics of Beating the Master
Master's detailed dataActions
- The Master does not attack you
- It restores your whole party's HP on turn 1 and MP on turn 2, does nothing on turn 3, and leaves on turn 4
- The Master always acts before you, so you get only 3 turns
How to Beat
- The Master has 9,980 HP, too much to wear down in 3 turns with normal attacks alone
- So take a big chunk with IP skills that cut a fraction of the enemy's remaining HP, then finish it off with attacks that deal normal damage
- The fraction-cutting IP skills are Fatal blow on the Dekar blade (about 1/2), Battle fury on the Myth blade (about 1/4), and Battlecry on the Old sword (about 1/6)
- Fraction damage is based on current HP, not max HP, so using these skills on turn 1 is recommended
Notes
- The Master does not attack, so IP does not build up during the battle
- The Master has only 1 DFP
- Dread, which lowers DFP, has no effect because the base DFP is already too low, and casting it just costs you an attack
Preparing for the Master
To Do
- Get the Gades blade, essential for beating the Master, from a blue chest (you can also get it in the main story by winning the battle you are meant to lose against Gades at Gordovan West Tower)
- Keep diving and retrying until you have Trick and the essential weapons
- Once your equipment is ready, level up as you dive so you reach a beatable level
- Before reaching B99, fill the IP of the party members who will use IP skills
- Beat the Master on B99
Notes
- The Master does not attack, so ignore armor and defense. Only weapons and ATP matter.
- Defeat enemies down to B70 and flee from B71 on, where dangerous enemies are common, and you will reach B99 at around Lv64
- Only dragons and Dark Sum'ners appear on B88 to B98, so build up IP by B87 or in battles with Dark Sum'ners
Maxim, Guy, Selan, and Arty
- With no Dekar to wield the Dekar blade, the only fraction cut is Maxim's, about 1/4
- The weapons Selan and Arty can get in the cave have no fraction-cutting skills
- So most of the remaining HP has to come from ATP × 3 IP skills and Octo-strike, which takes a high level and high ATP
- Even minimum equipment needs 3 red chest weapons, and you get them all in 1 dive only about 1 time in 5, so a party with Dekar is far easier
Ideal Equipment
| Slot | Maxim | Guy | Selan | Arty |
|---|---|---|---|---|
| Weapon | Myth blade (Red B60+, ATP +450) | Gades blade (Blue, ATP +200) | Lizard blow (Red B50+, ATP +360) | Lizard blow (Red B50+, ATP +360) |
| Shield | Apron shield (Blue, ATP +10) | Bolt shield (Blue, ATP +10) | Any | Any |
| Helmet | Any | Any | Boom turban (Blue, ATP +10) | Boom turban (Blue, ATP +10) |
| Armor | Magic scale (Red B42+, ATP +10) | Old armor (Red B51+, ATP +20) | Magic scale (Red B42+, ATP +10) | Magic scale (Red B42+, ATP +10) |
| Ring | Any | Any | Dia ring (Blue, ATP +30) | Any |
| Jewel | Gold eye (Blue, ATP +40) | Gold eye (Blue, ATP +40) | Gold eye (Blue, ATP +40) | Gold eye (Blue, ATP +40) |
| Total | ATP +510 | ATP +270 | ATP +450 | ATP +420 |
Simulation (Ideal Equipment, Lv43)
| Turn | Maxim | Guy | Selan | Arty | Total |
|---|---|---|---|---|---|
| Turn 1 | Battle fury (2,800) | Normal attack (340) | Trick on all | Trick on all | 3,140 |
| Turn 2 | Normal attack (500) | Octo-strike (2,750) | Dragon rush (1,160) | Dragon rush (1,160) | 5,570 |
| Turn 3 | Normal attack (500) | Normal attack (340) | Normal attack (410) | Normal attack (410) | 1,660 |
| Total | 10,370 |
- Numbers in parentheses are average damage at Lv43, rounded to the nearest 10
Minimum Equipment
| Slot | Maxim | Guy | Selan | Arty |
|---|---|---|---|---|
| Weapon | Myth blade (Red B60+, ATP +450) | Gades blade (Blue, ATP +200) | Super sword (Red B30+, ATP +320) | Crystal wand (Red B24+, ATP +280) |
| Total | ATP +450 | ATP +200 | ATP +320 | ATP +280 |
Simulation (Minimum Equipment, Lv62)
| Turn | Maxim | Guy | Selan | Arty | Total |
|---|---|---|---|---|---|
| Turn 1 | Battle fury (2,800) | Normal attack (390) | Trick on all | Trick on all | 3,190 |
| Turn 2 | Normal attack (510) | Octo-strike (3,100) | Holy energy (930) | Holy energy (1,020) | 5,560 |
| Turn 3 | Normal attack (510) | Normal attack (390) | Normal attack (330) | Normal attack (360) | 1,590 |
| Total | 10,340 |
- Numbers in parentheses are average damage at Lv62, rounded to the nearest 10
Beatable Level
| Condition | Wins 95%+ | Always Wins |
|---|---|---|
| Ideal Equipment | Lv43 | Lv53 |
| Minimum Equipment | Lv62 | Lv87 |
- ATP-raising equipment applies to all 8 hits of Octo-strike, so it works best on Guy
- Just adding the Gold eye (blue, ATP +40) on Guy to the minimum equipment wins 95%+ of the time at Lv57 and always at Lv79
- If Maxim holds the Old sword instead of the Myth blade, even ideal equipment needs Lv56, or Lv76 to always win
Maxim, Guy, Dekar, and Selan
- Dekar's Dekar blade cuts about 1/2, so you can win even at a low level
- With the Gades blade and Dekar blade, any other weapons will do
Ideal Equipment
| Slot | Maxim | Guy | Dekar | Selan |
|---|---|---|---|---|
| Weapon | Myth blade (Red B60+, ATP +450) | Gades blade (Blue, ATP +200) | Dekar blade (Red B15+, ATP +188) | Lizard blow (Red B50+, ATP +360) |
| Shield | Apron shield (Blue, ATP +10) | Bolt shield (Blue, ATP +10) | Bolt shield (Blue, ATP +10) | Any |
| Helmet | Any | Any | Any | Boom turban (Blue, ATP +10) |
| Armor | Magic scale (Red B42+, ATP +10) | Old armor (Red B51+, ATP +20) | Old armor (Red B51+, ATP +20) | Magic scale (Red B42+, ATP +10) |
| Ring | Any | Any | Any | Dia ring (Blue, ATP +30) |
| Jewel | Gold eye (Blue, ATP +40) | Gold eye (Blue, ATP +40) | Gold eye (Blue, ATP +40) | Gold eye (Blue, ATP +40) |
| Total | ATP +510 | ATP +270 | ATP +258 | ATP +450 |
Simulation (Ideal Equipment, Lv1)
| Turn | Maxim | Guy | Dekar | Selan | Total |
|---|---|---|---|---|---|
| Turn 1 | Battle fury (2,800) | Normal attack (160) | Fatal blow (3,940) | Trick on all | 6,900 |
| Turn 2 | Normal attack (350) | Octo-strike (1,510) | Normal attack (180) | Dragon rush (900) | 2,940 |
| Turn 3 | Normal attack (350) | Normal attack (190) | Normal attack (180) | Normal attack (320) | 1,040 |
| Total | 10,880 |
- Numbers in parentheses are average damage at Lv1, rounded to the nearest 10
Minimum Equipment
| Slot | Maxim | Guy | Dekar | Selan |
|---|---|---|---|---|
| Weapon | Any | Gades blade (Blue, ATP +200) | Dekar blade (Red B15+, ATP +188) | Any |
| Total | ATP +0 | ATP +200 | ATP +188 | ATP +0 |
Simulation (Minimum Equipment, Lv60)
| Turn | Maxim | Guy | Dekar | Selan | Total |
|---|---|---|---|---|---|
| Turn 1 | Trick on all | Normal attack (380) | Fatal blow (5,390) | Trick on all | 5,770 |
| Turn 2 | Normal attack (180) | Octo-strike (3,140) | Normal attack (410) | Trick on all | 3,730 |
| Turn 3 | Normal attack (180) | Normal attack (390) | Normal attack (410) | Normal attack (100) | 1,080 |
| Total | 10,580 |
- Numbers in parentheses are average damage at Lv60, rounded to the nearest 10
Beatable Level
| Condition | Wins 95%+ | Always Wins |
|---|---|---|
| Ideal Equipment | Lv1 | Lv3 |
| Minimum Equipment | Lv60 | Lv76 |
- ATP-raising equipment applies to all 8 hits of Octo-strike, so it works best on Guy
- Give Maxim and Selan weapons with about 320–360 ATP found along the way, and even minimum equipment wins 95%+ of the time at Lv45 and always at Lv56
Tips
The Elusive Trick ring
- On B7 to B9 only, you may find the elusive Trick ring
- When its wearer casts Trick, the effect is 2x
- Each cast of Trick adds +40%, +20%, then +10%, for a total of +70% on the 3rd cast
- Just having the Trick ring sharply lowers the level you need, so count yourself lucky if you find one!
Victory by Wipeout
- Even without beating the Master, if your party attacks each other and is wiped out within 3 turns, the game for some reason counts it as beating the Master
- A last resort when you just cannot beat the Master
Two Gades Blades
- Guy and Dekar can both equip the Gades blade, and since it is a blue chest item, you can collect 2 and bring them in
- In a party with Dekar, give Guy and Dekar 1 each, and even with no red chest weapons you win 95%+ of the time at Lv79 and always at Lv90
- If Maxim also holds the Myth blade, you win 95%+ of the time at Lv44 and always at Lv55
- Stack Trick on all party members 3 times, then have 2 party members use Octo-strike on turn 3
Strong Multiplier IP Skills
- ATP × 3 IP skills benefit from Trick, and elements make no difference against the Master
- These 6 weapons have high base ATP and an ATP × 3 IP skill, and all of them come from red chests in the Ancient Cave
- Red saber (ATP 282): Maxim can equip it (B21+)
- Crystal wand (ATP 280): Selan and Arty can equip it (B24+)
- Mist rapier (ATP 283): Maxim, Selan, and Arty can equip it (B25+)
- Silver sword (ATP 314): Maxim can equip it (B29+)
- Super sword (ATP 320): Selan can equip it (B30+)
- Lizard blow (ATP 360): Maxim, Guy, Selan, Arty, and Dekar can equip it (B50+)
ATP-Raising IP Skills
- Beserker (all) and Battle lust (1 ally) raise ATP as much as Trick cast with the Trick ring
- In the Ancient Cave, they can be used only with these shields from red chests
- Anger brace (Battle lust): everyone can equip it (B4 to B9)
- Mini shield (Battle lust): Selan, Arty, Tia, and Lexis can equip it (B1 to B9)
- Slash shield (Battle lust): Selan, Arty, Tia, and Lexis can equip it (B7 to B9)
- Tall shield (Beserker): Dekar can equip it (B6 to B9)
- The more Trick is stacked before you use them, the more they raise ATP, reaching +55% after 2 casts of Trick
- Used first, they give +40%, and casting Trick afterward does not raise it
- IP caps at 255, so a party member using an ATP × 3 IP skill (164) can also use Battle lust (32)